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You Can Do It!: A Beginner s Introduction to Computer Programming
ISBN: 978-0-470-86398-5
Paperback
378 pages
March 2004
US $40.00 Add to Cart

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Other Available Formats: Adobe E-Book
  • Description
  • Table of Contents
  • Author Information
  • Reviews
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How to Use This Book.

Introduction.

1. You Can Program.

2. You Can Loop.

3. You Can Write a Function.

4. You Can Communicate.

5. You Can Create a Type.

6. You Can Use point2d.

7. You Can Have Fun.

8. You Can Write a Menu.

9. You Can Keep Data.

10. Lotteries, Ciphers and Random Choices.

11. Keyboards and Mice.

12. A Pot Pourri Spiced with Bitset.

13. How Many...? In Which Set and Map Lend a Hand.

14. Getting, Storing and Restoring Graphical Items.

15. Animation & Functions as Objects.

16. Turtles and Eating Your Own Tail.

17. You Can Program.

Appendix A: Some Common Errors.

Index.